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Use Moodle Report Builder anywhere using this new plugin from Moodle Workplace

Use Moodle Report Builder anywhere using this new plugin from Moodle Workplace
Use Moodle Report Builder anywhere using this new plugin from Moodle Workplace

Along with Moodle Workplace 4.2 version which was released few days back, Moodle HQ team contributed the Report block to the Moodle LMS plugins directory. The Report block is a pretty handy tools for Moodle administrators. In this post we will see how you can use it on your Moodle site.

The Report block was earlier a part of the Moodle Workplace package which is not available to the Moodle community. The Moodle Workplace package is delivered to the enterprise customers directly through the Moodle partners.  With the release of Moodle Workplace 4.2, the Report block is released as a plugin for the open-source community.

The Report block plugin can be obtained from the Moodle plugins repository here. It allows you to display custom reports created with the ‘Report Builder’ anywhere in Moodle to enhance learning management.

If you are unaware the Report Builder tools in Moodle core allows you to pull different customised reports from the Moodle LMS. With this Report block you can display those reports anywhere in Moodle where you can add a block.

This can be pretty useful to display customized reports for each user like upcoming deadlines in sidebar or recent logged in users with their time. With Report Builder you can pull the data in a report and then display it anywhere using this new block plugin.

The plugin offers a range of display options, including the classic table view for a comprehensive overview. Additionally, it introduces the innovative “Cards” view, which presents your report data in collapsible cells, allowing for an interactive and user-friendly experience. It’s perfect for smaller screens!

For regular updates about Moodle, eLearning and edtech industry, please visit us regularly at https://lmsdaily.com. You can also like us on Facebook or follow us on Twitter, or Subscribe our YouTube Channel.

UNESCO Unveils New AI Roadmap For Classrooms

UNESCO Unveils New AI Roadmap For Classrooms
UNESCO Unveils New AI Roadmap For Classrooms

AI based edtech tools like ChatGPT have initiated conversations around the scope of AI integration for the well-being of education stakeholders. The constant debate around the authenticity of learning, teachers’ place in education and verifying students’ efforts towards their learning goals came into question with the existence of generative AI chatbots like ChatGPT. Recently, WEF, Khan Academy & ISTE launched a new platform Teach.AI to as a new resource portal offering policy and pedagogical recommendations for Artificial Intelligence in teaching.

The UN recently held a meeting of education ministers from around the globe to investigate the risks and benefits of using chatbots in classrooms and to announce a new road map for a secure digital future for all.

According to the UN Educational, Scientific, and Cultural Organisation (UNESCO), less than 10 per cent of schools and universities adhere to formal guidelines regarding the use of wildly popular artificial intelligence (AI) tools.

More than 40 ministers participated in a groundbreaking online meeting. They discussed policy approaches and plans while contemplating the agency’sagency’s new roadmap on education and generative AI, which can create data and content based on existing algorithms but can also make alarming factual errors similar to humans.

Stefania Giannini, Unesco’s Assistant Director-General for Education said:

Generative AI opens new horizons and challenges for education, but we urgently need to take action to ensure that new AI technologies are integrated into education on our terms. It is our duty to prioritise safety, inclusion, diversity, transparency and quality.

Rapidly Evolving Landscape

UNESCO reports that at the same time, governments around the world are developing or refining national strategies on artificial intelligence, data protection, and other regulatory frameworks, as well as formulating policy responses to a swiftly evolving education landscape.

The discussion disclosed additional prevalent concerns, such as how to mitigate chatbots’ inherent defect of making big mistakes. Ministers also discussed how to effectively integrate these tools into curricula, teaching methods, and examinations and how to adjust education systems to the rapid disruptions caused by generative AI.

”Many have emphasised the crucial role teachers play in this new era as facilitators of learning. According to UNESCO, teachers need guidance and training to face these challenges.”

UNESCO is also developing policy guidelines for the use of generative AI in education and research, as well as AI competency frameworks for students and instructors in the classroom.

According to the agency, these new tools will be introduced during Digital Learning Week, which will be conducted at the UNESCO headquarters in Paris from September 4 to 7.

What is NumberHive? How you can use it for your classroom?

What is NumberHive? How you can use it for your classroom?
What is NumberHive? How you can use it for your classroom?

NumberHive is a relatively new tool in the market but it does a wonderful job of helping students learn to love Mathematics! It is the multiplication game that builds mathematics understanding, mastery and confidence through deep engagement. So, let’s see how you can use NumberHive in your classroom.

NumberHive app allows you to create math games to practice multiplication tables for your students. All that comes in a gamified environment so students will love to participate in the game and learn the multiplication tables. NumberHive is available as an Mobile App on both Android as well as iOS devices in addition to the web interface. 

According to their own words – “NumberHive is different than Most education apps for kids. It creates true engagement and understanding through play. Students need to develop strategies to win, and they’re rewarded as they play because Number Hive offers the right level of productive challenge.

How you can use NumberHive App?

To use the NumbeHive app, you can visit the website here – https://www.numberhive.app You can also download the NumberHive app from iOS App Store or Google play store.

On the website, you can click the Play now on PC or Mac button on the top right corner. It will take you to a new page where you can:

  • Play Online
  • Host a Game
  • Join a Game
  • Practice

You will also see a button to learn how to play the NumberHive game. it will give you a quick introduction to the game rules and how you can play.

You can change only one factor out of two and claim a cell matching the corresponding number. So you need to think about the next cells and how fast you can claim them before your opponent. You need to get four cells in a row to win.

This game leads to a deep understanding of the concepts and more importantly, the relationships between number operations. Deep understanding is crucial because it leads to greater retention, more relevance and the ability to apply knowledge to new and unfamiliar settings.

You can setup a game for your classroom, for your families, or schools to support localized learning and challenge.

I am pretty impressed with the simplicity of this app and how it can help students learn mathematics multiplication tables with passion.

What are the other useful apps you are using for your Mathematics teaching? Please share with us in the comments section below.

For regular updates about Moodle, eLearning and edtech industry, please visit us regularly at https://lmsdaily.com. You can also like us on Facebook or follow us on Twitter, or Subscribe our YouTube Channel.

Moodle HQ released Moodle Workplace 4.2 with new features

Moodle HQ released Moodle Workplace 4.2 with new features
Moodle HQ released Moodle Workplace 4.2 with new features

Moodle Workplace – the enterprise learning management system from the Moodle HQ has been updated to 4.2 version in line with the Moodle LMS version. The Moodle 4.2 version was released few weeks back. The Moodle Workplace 4.2 version is packed with many exciting & new features to manage your enterprise training requirements.

The new features in Moodle Workplace 4.2 includes enhanced tracking on the learners progress. With enhanced tracking, managers can monitor progress and identify areas where employees may need additional support. Customization options allow for the creation of tailored learning experiences that meet the unique needs of each team.

Let’s have a look at Moodle Workplace 4.2 features.

Improved team learning management

The new version offers full progress reports for certification, programs, and courses, providing an in-depth analysis of team members’ progression.

The My Teams page now displays a warning when team members have overdue learning. The notice includes a link to the corresponding report, enabling managers to identify and support ‌learners falling behind in their courses.

Enhanced brand consistency

The new Moodle Workplace offers configuration option to boost brand consistency across multi-tenant sites.

Enhanced Automations and workforce management

The Dynamic Rules feature, a set of conditions and actions that you can use to automate your work, has been improved so that it now triggers automated actions on a learner’s first login which enhances the employee onboarding software experience.

Enhanced session details and simpler navigation

The latest release of Moodle Workplace enterprise learning management system includes an expandable UI for appointment session details and bookings, with consistent navigation and design across activity modules.

Customised content

Moodle Workplace 4.2 includes a new setting for managers or trainers to define allowed content filters for certificates, so that only the ones specified by the manager are applied to the PDF content.

For regular updates about Moodle, eLearning and edtech industry, please visit us regularly at https://lmsdaily.com. You can also like us on Facebook or follow us on Twitter, or Subscribe our YouTube Channel.

‘Education Perfect’ Acquires Australian Primary School Teaching Startup ‘Essential Assessment’

'Education Perfect' Acquires Australian Primary School Teaching Startup 'Essential Assessment'
'Education Perfect' Acquires Australian Primary School Teaching Startup 'Essential Assessment'

Education Perfect, a New Zealand-based digital learning platform providing user-friendly study tools for teachers and students, has recently acquired Essential Assessment, a bootstrapped Victorian EdTech assessment platform. However, the financial details of the deal were not disclosed.

Education Perfect is used by over a million students and 50,000 teachers across 3,000 schools globally, including 2000 Australian primary schools. The company aims to build efficacy in independent learners through a personalised online platform. The EdTech scaleup has over 200 staff in New Zealand, Australia, Singapore, Dubai and Toronto.

With this acquisition, Education Perfect hopes to build out its primary school market to reach 4,000 schools and more than a million students across Australia, making it the region’s largest EdTech platform. Essential Assessment will allow the business to bolster its position as the preferred platform for data analytics, content, and assessment capabilities for educators.

It’s a digital teaching, learning and Assessment toolkit for teachers that aids student engagement in online education and collects and analyses student feedback. The platform is committed to creating a diverse and inclusive culture that supports, encourages and values all EPeeps and their unique backgrounds. The company was bought out by private equity giant KKR in 2021 for over $400 million.

Speaking about the acquisition, Chief Executive Officer of Essential Assessment Andrew Spitty said:

We’ve always been dedicated to assisting primary and secondary schools in their objective to provide high-quality education, and now we have the chance to do so on a larger scale. With our assessment capabilities combined with Education Perfect’s data analytics and content, we can offer a more effective tool for schools to support their students.

Chair of Education Perfect’s board, Helen Souness, added:

The company was now “leading the way” in education technology. By combining our data analytics and content with Essential Assessment’s assessment capabilities, we are delivering a powerful mix that provides unparalleled perspective to schools to help improve performance and student impact.

For regular updates about Moodle, eLearning and edtech industry, please visit us regularly at https://lmsdaily.com. You can also like us on Facebook or follow us on Twitter, or Subscribe our YouTube Channel.

Convert any YouTube video into a Text Transcript using YouTube Transcript tool

Convert any YouTube video into a Text Transcript using YouTube Transcript tool
Convert any YouTube video into a Text Transcript using YouTube Transcript tool

Artificial Intelligence (AI) based edtech tools are creating the life of modern educators more easy like never before. There are plethora of AI based edtech tools which can help you in managing your online classroom easily. In this post we will see another AI based tool named as YouTube Transcript.

The YouTube Transcript tool can easily convert any YouTube video into text transcript. So that you can go through the chat transcript at any location. This means that you can also check out the video content even in the places where you can’t watch a video e.g. library or train or flight etc.

By converting any video into its transcript you can also reduce the unnecessary talk in between the video. You can jump straight to the point of your interest and watch the video from there on. You can also summarize the content of the video in your digital notebook and save it for a later reference.

You can also copy the transcript and enter that into ChatGPT or Bard to generate video study guides, questions, summaries, and more.

You can access the YouTube Transcript tool through this website. It is available for free of cost so you can easily convert any video into a text transcript. You need to simply paste in the web address for the YouTube video.

The video will show on the left and the transcript will display on the right. Clicking on any text in the transcript will jump you to that part of the video.

However, there are few limitations as of now in this free tool such as It cant generate text transcripts from the video’s in another language.

But overall, this seems to be a pretty handful tool for the modern educators to generate lesson content from the YouTube videos easily.

For regular updates about Moodle, eLearning and edtech industry, please visit us regularly at https://lmsdaily.com. You can also like us on Facebook or follow us on Twitter, or Subscribe our YouTube Channel.

Get ready to vote for your favorite projects in the Moodle Users Association’s cycle

Get ready to vote for your favorite projects in the Moodle Users Association's cycle
Get ready to vote for your favorite projects in the Moodle Users Association's cycle

The Moodle Users Association‘s January-June 2023 Project Development Cycle is about to reach its final closure. The voting for the final projects will be starting soon so get ready to cast your votes for your favorite projects.

During the last 5-6 months, the MUA community members have proposed top 10 project proposal for the currently project development cycle. During the preliminary round of voting the project titled: “Show information for teachers about submissions on the course main page in the Boost theme” emerged out as the top contender. The proposed project has received more than 26,435 votes from the MUA community members.

After the preliminary round of voting the MUA committee finalized the project requirements in detail. The requirements were then reviewed with Moodle HQ team and estimates for development were obtained.

Now during the final voting round the MUA committee will post the project details meeting the Moodle HQ criteria and are within MUA’s resource constraints. The top most voted project in the final round of voting will be taken ahead for implementation. It will be included in upcoming Moodle LMS version release.

So, if you are already a member of Moodle users Association then you should get ready to cast your vote for the January-June 2023 project development cycle final voting cycle. In case you missed the top projects based on the preliminary round of voting, here are the details:

  1. Show information for teachers about submissions on the course main page in the Boost theme – 26435
  2. Add the Ordering question type (qtype_ordering) into Moodle core – 21309
  3. Allow session stores to fully manage the session ==> never touch mdl_sessions table! – 8761
  4. Improve availability of activities and resources overview pages in Boost theme – 6620
  5. Allow Activity Completion Settings for Topics/Weeks – 2294

For regular updates about Moodle, eLearning and edtech industry, please visit us regularly at https://lmsdaily.com. You can also like us on Facebook or follow us on Twitter, or Subscribe our YouTube Channel.

Bangladesh-based Edutechs Raises Pre-Seed Round to Expand Its Platform

Bangladesh-based Edutechs Raises Pre-Seed Round to Expand Its Platform
Bangladesh-based Edutechs Raises Pre-Seed Round to Expand Its Platform

Edutechs, an educational technology startup from Bangladesh, has raised an undisclosed amount in its pre-seed round led by Dekko Isho Venture Capital and Paramount VC. With this new fundraising, the company aims to onboard and support more clients and expand its team to achieve its vision of revolutionizing the education system in Bangladesh and empowering 40 million learners with efficient communication and learning management tools.

Founded in 2019, Edutechs is a SaaS EdTech platform that enables teachers to digitize their administrative work and reach millions of students in one go. It is committed to automating administrative and learning procedures with smart integrations and automation with popularly used Education Tools (Zoom, Google Classroom, etc.), leading to time-savings and eventually hybridizing classrooms.

The innovative technology has already seen a 150 per cent rise in its KPIs and has improved the operational efficiency of over 12,000 educators. Speaking about the latest development, Chief Executive Officer of Edutechs, Mohammad Ekram, said:

This is another massive step in completing my initial dream of having education in Bangladesh compete with Western countries. With Edutechs, we will ensure that the best and brightest pursue their education in Bangladesh and choose to stay and push the country forward.

Commenting on the investment, Prottoy Hossain, CEO of Dekko ISHO Venture Capital, added:

With their innovative approach and dedication to bridging the educational gap, Edutechs is positioned to transform the learning landscape, empowering students and educators. I am thrilled to support their vision and contribute to the development of education in Bangladesh.

 

Why Is Game-Based Learning Important for your classroom?

Why Is Game-Based Learning Important for your classroom?
Why Is Game-Based Learning Important for your classroom?

In recent years, game-based learning has been widely recognized as an effective and engaging approach to education. Combining play and learning elements, game-based learning is a powerful tool for increasing student participation, enhancing knowledge retention, and developing critical thinking skills. In this post we will explores the concept of game-based learning, examines its benefits, highlights different types of game-based learning, and provides best practices for implementing them in your classroom

What is Game-Based Learning?

Game-based learning refers to the integration of educational content within a game-like environment. It leverages the inherent engagement and motivation that games offer to create a dynamic learning experience. It often involves challenges, rewards, and interactive elements that promote active participation and learning.

Points systems, badges, leaderboards, discussion boards, quizzes, and classroom response systems are all components of game-based learning. Points may be accompanied by academic benefits such as an extra week to submit an assignment after reaching a certain point threshold.

Earlier, there was a misconception that online gaming is detrimental to the development of children. However, that is not the case. There are many benefits of Game based learning in modern education system. One of the most significant benefits associated with it is the development of active learning among children.

How does game-based learning engage students?

Game-based learning engages students by tapping into their natural desire to play and compete. Games provide a sense of challenge and achievement that can motivate students to learn and succeed. They also offer immediate feedback, allowing students to see the results of their actions and adjust their strategies accordingly. Additionally, games can be customized to meet the needs and interests of individual students, making learning more personalized and relevant. Overall, game-based learning offers a fun and effective way to engage students and enhance their learning experience.

Benefits of Game-Based Learning:

Here are few key benefits of Game based learning:

  • Increased Engagement: Games can capture learners’ attention and keep them interested for a long time. This commitment leads to higher levels of motivation and active participation in the learning process.
  • Enhanced Retention: Game-based learning stimulates multiple senses and promotes experiential learning. Through interactive gameplay and immediate feedback, learners can reinforce their knowledge and retain information more effectively.
  • Active Learning: Games encourage learners to make decisions, solve problems, and apply critical thinking skills. They provide a safe, interactive environment to explore, experiment, and learn from mistakes, thereby fostering a deeper understanding of the subject matter.
  • Personalized Learning: Game-based learning enables customization to meet the unique needs of learners. The use of adaptive algorithms and branching scenarios allows learners to progress at their own pace and receive personalized feedback, ensuring a customized learning experience.

How can game-based learning be incorporated into the classroom?

Game-based learning can be incorporated into the classroom in a variety of ways. Teachers can use educational games as a supplement to traditional teaching methods, or they can create their own games that align with their curriculum. Games can be played individually or in groups, and can be used as a form of assessment or review.

Additionally, technology can be used to enhance game-based learning, such as through the use of interactive whiteboards or tablets. The possibilities are endless, and game-based learning can be tailored to fit the needs and preferences of each individual classroom.

Best Practices for Implementing Game-Based Learning:

  • Clearly define learning objectives: Align the game-based learning experience with specific educational goals to ensure that the gameplay supports the desired learning outcomes.
  • Incorporate meaningful challenges: Design games that offer meaningful challenges, requiring learners to apply their knowledge and skills in problem-solving scenarios.
  • Provide immediate feedback: Offer instant feedback to players, highlighting both correct and incorrect responses. This allows learners to understand their mistakes, make adjustments, and improve their performance.
  • Balance fun and learning: Strive for a balance between entertainment and educational content. The game should be engaging and enjoyable while effectively delivering the intended learning outcomes.
  • Foster collaboration and competition: Incorporate multiplayer or cooperative elements to encourage collaboration among learners. Additionally, integrating leaderboards or achievements can spark healthy competition and motivation.
  • Regularly assess progress: Monitor and track learner progress throughout the game-based learning experience. This data can provide valuable insights into areas of improvement and allow for personalized interventions.

What are some examples of successful game-based learning programs?

There are many successful game-based learning programs being used in classrooms around the world. One example is Minecraft: Education Edition, which allows students to explore and learn in a virtual world. Another example is Kahoot!, a game-based learning platform that allows teachers to create quizzes and games for their students. Prodigy Math Game is another popular game-based learning program that helps students improve their math skills through interactive gameplay. These programs have been shown to increase student engagement and motivation, leading to better learning outcomes.

Are you still using the game based learning in your online classroom? If not, please share your views in the comments section below. If you are already using it, then please share the advantages you noticed while using it in your classroom.

For regular updates about Moodle, eLearning and edtech industry, please visit us regularly at https://lmsdaily.com. You can also like us on Facebook or follow us on Twitter, or Subscribe our YouTube Channel.

Join the 13th MoodleMoot Croatia 2023 on 15-16 June, 2023

Join the 13th MoodleMoot Croatia 2023 on 15-16 June, 2023
Join the 13th MoodleMoot Croatia 2023 on 15-16 June, 2023

The 13th MoodleMoot Croatia 2023 will be held on 15-16 June, 2023 in University of Zagreb, Croatia. The edtech conference will be held as an in-person event after being held as online event for the last three years.

The 13th MoodleMoot Croatia will be for everyone who deals with the Moodle system either as users, administrators or developers or is interested in learning about this system and hearing the experiences of others.

The edtech conference will take place in University of Zagreb University Computing Centre (SRCE). The University Computing Centre (SRCE) has a long tradition in the area of information and communication technologies. It was founded in 1971 within the University of Zagreb, the only Croatian university at the time, with the purpose to enhance the implementation of information technologies in the academic community as well as in Croatia in general.

The MoodleMoot Croatia will have a panel discussion on topic – “Panel: Can digital education be done without artificial intelligence?”. There will be a workshop about “Turn your teaching around” – why and how to innovate your teaching in order to reach every student?”

If you want to attend the MoodleMoot Croatia, you can check out the registration page here.

For more details about edtech conference, check out the official website here.

For regular updates about Moodle, eLearning and edtech industry, please visit us regularly at https://lmsdaily.com. You can also like us on Facebook or follow us on Twitter, or Subscribe our YouTube Channel.